Roadmap
Our vision for Loosh Lurkers, broken into phases.
Phase 1: Core Game (Completed)
- Core game mechanics
- Pet stats system (hunger, happiness, energy)
- Real-time stat decay system
- Basic interactions (feed, play, rest)
- Permanent death mechanics
- Graveyard system
- Battle system (PvP)
- Points-based battles (15-50 point transfer)
- Battle cooldowns (15 minutes)
- Activity logging system
- Battle log system
- Leaderboard (top 20 players)
- Death warning system (skull indicator)
- Wallet authentication (Ed25519 signatures)
- Server-side anti-cheat
Status: The core game is live and playable!
Phase 2: Token Launch (Current Phase)
- $LOOSH token created
- Token launch on pump.fun
- Enable mint costs (100,000 $LOOSH)
- Enable feed costs (10,000 $LOOSH)
- Public launch announcement
- Community building
Goal: Launch $LOOSH and enable the full game economy.
Phase 3: Expansion
- Seasonal rewards to distribute $LOOSH to top leaderboard players
- Tournament system with special events and prize pools
- Evolution system where Lurkers evolve based on activity
- Achievement system to track milestones and accomplishments
- Mobile optimization with PWA improvements
- Notifications for optional reminders to prevent death
Goal: Deepen gameplay and reward competitive players.
Phase 4: Social
- Lurker trading to transfer pets between wallets
- Breeding to combine Lurkers for new offspring
- Guilds/Teams to form groups and compete together
- Chat integration for in-game communication
- Referral system to earn for bringing friends
- Social sharing for battle results and achievements
Goal: Build community and social features.
Phase 5: Ecosystem
- Multiple Lurker types with different species and unique traits
- Land/Habitats to own spaces for your Lurkers
- Crafting to create items from resources
- Governance so token holders can vote on game decisions
- SDK/API to let developers build on Loosh
- NFT integration for Lurkers as tradeable NFTs
Goal: Expand into a full ecosystem.
Beyond
- Cross-chain expansion
- Mobile apps (native iOS/Android)
- Partnerships and collaborations
- Real-world merchandise
- And more...
Current Features
Here's what's live right now:
| Feature | Status |
|---|---|
| Pet minting | Live (costs bypassed) |
| Stat decay | Live |
| Feed/Play/Rest | Live (costs bypassed) |
| Permanent death | Live |
| Graveyard | Live |
| PvP Battles | Live |
| Leaderboard | Live |
| Activity logs | Live |
| Battle logs | Live |
| Death warnings | Live |
note
This roadmap is a living document. Priorities may shift based on community feedback and market conditions. Follow us on Twitter for the latest updates.
How We Build
We believe in building in public:
- Regular development updates on Twitter
- Community input on features
- Transparent decision-making
- Open communication about challenges
Your feedback shapes the game. Join the conversation!
Have questions? Check the FAQ