Gameplay
Learn how your Lurker's stats work, how they decay, and how to keep your pet alive.
Getting Started
1. Connect Your Wallet
Visit looshlurker.fun and connect a Solana wallet (Phantom, Solflare, etc.). Your wallet address becomes your unique player identity.
2. Register
Click "Register" to create your player account. This links your wallet to the game.
3. Mint Your Lurker
Click "Mint" to create your Lurker:
- Name: 1-16 characters (required)
- Cost: 100,000 $LOOSH (currently bypassed for pre-launch)
- Limit: One pet per wallet address
Your Lurker spawns with these starting stats:
- Hunger: 100%
- Happiness: 100%
- Energy: 100%
- Points: 1,000
Stat Decay System
Your Lurker's stats decrease automatically in real-time. This is the core survival mechanic.
| Stat | Decay Rate | Time to 0% |
|---|---|---|
| Hunger | ~1.39% per hour | 72 hours (3 days) |
| Happiness | 100% per hour | 1 hour |
| Energy | ~4.17% per hour | 24 hours (1 day) |
When hunger reaches 0%, your Lurker dies permanently. There is no warning at 0%. Your pet and all associated data are deleted immediately.
How Decay Works
- Decay is calculated on every API request (not in background jobs)
- The game stores a
last_updatedtimestamp for your pet - Each time you check your pet or perform an action, decay is applied based on elapsed time
- Stats are clamped between 0% and 100%
Death Warning
When hunger drops below 25%, you'll see:
- A skull indicator on your pet's display
- Battles disabled (you cannot fight with low hunger)
- Warning flags in API responses
Actions
Actions restore stats to 100% (not incremental gains).
Feed
Restores hunger to 100%.
| Property | Value |
|---|---|
| Cost | 10,000 $LOOSH (currently bypassed) |
| Effect | Hunger to 100% |
| Cooldown | None |
Feeding is the most important action. It's the only way to prevent death.
Play
Restores happiness to 100%.
| Property | Value |
|---|---|
| Cost | FREE |
| Effect | Happiness to 100% |
| Cooldown | None |
Happiness decays very quickly (1 hour to 0%), so play often if you want to keep your Lurker happy.
Rest
Restores energy to 100%.
| Property | Value |
|---|---|
| Cost | FREE |
| Effect | Energy to 100% |
| Cooldown | None |
Energy affects your battle power, so rest before important fights.
Why These Mechanics?
The stat system is designed with purpose. Here's the reasoning behind each mechanic:
Why Feeding Costs $LOOSH
Feeding is the only action that costs tokens (10,000 $LOOSH when enabled). This isn't just a sink. It serves two important purposes:
-
Contributes to the prize pool. A portion of all $LOOSH spent on feeding goes into the seasonal reward pool, which gets distributed to top players. Every time you feed, you're adding to the pot that competitive players are fighting for.
-
Keeps players invested in the season. Because your pet dies permanently without food, players must stay engaged and contribute to keep playing. If you stop feeding, you're out of the season entirely. This creates real commitment and prevents inactive players from coasting.
Why Play and Rest are FREE
Happiness and energy are free to restore because they serve a different purpose:
-
Rewards active players. Players who check in frequently and keep their stats high will have better battle power. This gives dedicated players an edge without creating a pay-to-win barrier.
-
Affects battles, not survival. Low happiness or energy won't kill your pet, but it will hurt your win chance. Active players who maintain all three stats dominate in battles.
The result: Everyone must pay to survive (feeding), but active players gain a competitive edge for free (play/rest).
The Balance
| Stat | Cost | Purpose |
|---|---|---|
| Hunger | 10,000 $LOOSH | Survival + prize pool contribution |
| Happiness | FREE | Reward active players |
| Energy | FREE | Reward active players |
This creates a fair system where:
- Casual players can survive by feeding occasionally
- Competitive players gain advantages through activity, not spending
- The prize pool grows from essential gameplay, not optional purchases
Pet Power
Your Lurker's power is calculated from its stats and affects battle outcomes:
Power = (Hunger + Happiness + Energy) / 3
A fully maxed Lurker has 100 power. A neglected Lurker will have much lower power, reducing your win chance in battles.
Important Limits
| Limit | Value |
|---|---|
| One pet per wallet | Cannot mint additional pets |
| Pet name length | 1-16 characters |
| Starting points | 1,000 |
| Starting stats | 100/100/100 |
Stat Priority Guide
Given the decay rates, here's how to prioritize:
| Priority | Stat | Why |
|---|---|---|
| 1 | Hunger | Only stat that kills your pet |
| 2 | Energy | Affects battle power significantly |
| 3 | Happiness | Decays fast but doesn't kill |
Minimum Check-in Schedule
To keep your Lurker alive with comfortable margins:
- Hunger: Check every 1-2 days
- Energy: Check daily
- Happiness: Check hourly (if you care about battle power)
What Affects Battles
Your ability to battle depends on:
- Hunger above 25%. You cannot battle below this threshold.
- Not on cooldown. 15 minutes between battles.
- Power. Higher stats mean better win chance.
Activity Tracking
Every action you take is logged:
- Feed, play, and rest actions
- Battle initiations with results
- Mint events
- Point changes
View your recent activity in the Activity Log section of the game.
Happiness and energy at 0% won't kill your pet, but hunger at 0% will. Always prioritize feeding!
Ready to fight? Learn about Battles.